The Wonders of Collision Detection!
Tonight I finally endeavored to understand and implement "collision detection" for a video game (Flash) : it is quite easy after doing it, actually, based on the X -Y axes and purely mathematical, of course. The mystified magic of collision detection has been finally demystified for me (although, I have only worked on a basic system-- there is finer detail to be sure) I also worked on physics for the same game tonight; this may stand as even more important than collision detection if not its equal. Once again, simple mathematics made use of to create what amounts to an illusion.
It is quite exciting to attempt something and with a bit of work conclude a small project with a feeling of solid understanding.
It is quite exciting to attempt something and with a bit of work conclude a small project with a feeling of solid understanding.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home